Research

Research Areas of Interest

  • Multiple Sensorial Multi-modal Media (MulSeMedia) communication / synchronization

  • Interactive Multimedia / Motion Capture.

  • Multimedia Signal Processing.

  • Serious Gaming - Gamification.

  • Quality of Experience => Quality of Life.

  • Virtual Reality

  • Augmented Reality.

  • Human Computer Interaction - Interactive Media Experiences.

  • Wearable sensors and Wearable IoT.

  • Physiological Signal Processing

Reviewing/Conference Activity for the following Journals/Conferences:

  • TPC for ACM Multimedia Systems 2015, 2016, 2017, 2018 (Program Chair).

  • IEEE Transactions on Broadcasting 2014, 2017.

  • ACM Transactions on Multimedia Computing, Communications and Applications (TOMM) 2015, 2016.

  • ACM Journal of Multimedia Systems 2014.

  • TPC for Information Technology and Telecommunications (IT&T) 2013, 2014, 2015, 2016.

  • IEEE Journal on Selected Areas in Communication (JSAC) 2014.

  • IEEE Transactions on Multimedia 2015,2016,2017

  • Organizing Committee for special session on Immersive Technologies for Effective Learning (ITEL) as part of 9th International Conference on Mobile Communication Technologies and Learning, 2015 & 2017.

  • Associate Chair ACM International Conference on Interactive Experiences for Television and Online Video (TVX) 2017.

    • TPC for ACM Multimedia 2017.

  • Chair on Special Session @ ACM Multimedia Systems: Multi-sensory experiences 2017.

  • TPC for Special Session @ ACM Multimedia Systems: Immersive Experiences in AR & VR 2017.

PhD Project: “Quality of Experience derived Olfaction-enhanced Multimedia Synchronization”.

The purpose of this project was to evaluate the user perception of multimedia enhanced with olfaction, the sense of smell. Through simulation of the different presentation scenarios experienced by more traditional media components (e.g. delay, loss, jitter, inter-media skew for video or audio), the project, via subjective studies has provided novel data and understanding of users quality of multimedia experience. Another key aspect of this work is the definition of a utility model, which based on the subjective data, proposes how the various aspects of olfaction enhanced multimedia contribute to enhanced user quality of experience.

MEng Project: “An implementation of SIP and QoS”, 2004.

BE Project: “Moodle - an online E-learning system with extentions”, 2003.

Visiting Researcher: University of Ottawa, worked with Prof. Emil M. Petriu, http://www.eecs.uottawa.ca/petriu-emil-m 2012.

My talk at MMSys 2013 in Oslo: MMSys2013 talk